FETC: Game Based Learning and Gamification Workshop

Posted on Feb 1 ,2017

Posted in Conferences, Evaluating EduTech, FETC 2017, Integrating EduTech

On Friday January 27, 2017 I hosted a workshop at the Future of Educational Technology Conference in Orlando, Florida. The workshop surrounded  the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through The Bunz Model, explored several examples of applications I have used within the classroom, and then worked at creating our own plans of integration. I was very honoured to be given this opportunity and I look forward to hosting more workshops in the future.

Below is a link to the Powerpoint I used during the presentation. If you would like me to come and do a workshop at your school or professional learning group, please contact me through the contact form on this website!

Gamification and Game-Based Learning


Progress Update!

Posted on Oct 12 ,2016

Posted in Current Research

Optimized-writing

I am now entering the editing and publishing stage of my Masters Research! I am so excited to share my work with all of you! I am also in the editing stage of the handbook for educators I developed based on my research! I have also been accepted to present at several conferences this academic year. So stay tuned for information on how you can get a copy of my Major Research Paper and the handbook for educators as well as the dates and conferences I will be presenting at.


Writing, Writing, Writing…

Posted on Jul 4 ,2016

Posted in Current Research

Optimized-Work in Progress

I have been deep in the research process of my Major Research Paper (MRP) on integrating educational technology and evaluating educational technology. I have completed the literature review, the meta analysis, and analysed the findings. Now I am onto writing the discussion and recommendations section. I hope to use this research in connection with other research to write a handbook for educators on how best to evaluate and integrate educational technology into the classroom.

I am excited to announce that I have also been accepted to give a workshop at BIT 2016 in November. In this session we will use my research to connect educational theories and current teaching practices to practical uses of technology in the classroom. I am really looking forward to it and hope to see you all there!

Keep in touch for further updates on my MRP!


Gamification and Game-Based Learning: Benefits, Challenges, Solutions

Posted on Apr 29 ,2016

Posted in Conferences, Connect 2016, Current Research, Evaluating EduTech, Integrating EduTech

Gamification and Game-Based Learning

On Thursday April 28, 2016 I presented at Connect: Canada’s Learning and Technology Conference on the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through the Rebecca’s Path of Effectively Integrating Educational Technology and then using Answerables and Prodigy, two educational technology tools, we explored examples of this path in action. I was very excited to have such a good turnout and I hope everyone that participated was able to take something back to the classroom with them. If you were unable to make it, I will be expanding this into a workshop for some conferences in the future, stay tuned for dates!

Below is a link to the Powerpoint I used during the presentation. If you would like me to come and do a workshop at your school or professional learning group, please contact me through the contact form on this website!

Gamification and Game-Based Learning: Benefits, Challenges, Solutions


Game – Based Learning: Benefits, Challenges, Solutions

Posted on Apr 20 ,2016

Posted in Current Research

Game Based Learning

Game-based learning (GBL) has been shown to increase student’s ability to store and recall information, student motivation, engagement, confidence, and self-esteem as well as reduce academic related anxiety and help students apply learning in different contexts. Since student engagement is a good predictor of student achievement, it seems logical that GBL would also increase student achievement but this is not always the case. Click here to read my paper on the benefits and challenges of implementing GBL in the classroom and my proposed solutions.