I am now entering the editing and publishing stage of my Masters Research! I am so excited to share my work with all of you! I am also in the editing stage of the handbook for educators I developed based on my research! I have also been accepted to present at several conferences this academic year. So stay tuned for information on how you can get a copy of my Major Research Paper and the handbook for educators as well as the dates and conferences I will be presenting at.
I have been deep in the research process of my Major Research Paper (MRP) on integrating educational technology and evaluating educational technology. I have completed the literature review, the meta analysis, and analysed the findings. Now I am onto writing the discussion and recommendations section. I hope to use this research in connection with other research to write a handbook for educators on how best to evaluate and integrate educational technology into the classroom.
I am excited to announce that I have also been accepted to give a workshop at BIT 2016 in November. In this session we will use my research to connect educational theories and current teaching practices to practical uses of technology in the classroom. I am really looking forward to it and hope to see you all there!
Keep in touch for further updates on my MRP!
Posted on Apr 20 ,2016
Posted in Current Research
Game-based learning (GBL) has been shown to increase student’s ability to store and recall information, student motivation, engagement, confidence, and self-esteem as well as reduce academic related anxiety and help students apply learning in different contexts. Since student engagement is a good predictor of student achievement, it seems logical that GBL would also increase student achievement but this is not always the case. Click here to read my paper on the benefits and challenges of implementing GBL in the classroom and my proposed solutions.