Gamification and Game-Based Learning: Benefits, Challenges, Solutions

Posted on Apr 29 ,2016

Posted in Conferences, Connect 2016, Current Research, Evaluating EduTech, Integrating EduTech

Gamification and Game-Based Learning

On Thursday April 28, 2016 I presented at Connect: Canada’s Learning and Technology Conference on the benefits and challenges of using Game-Based Learning and Gamification in the classroom. Together we walked through the Rebecca’s Path of Effectively Integrating Educational Technology and then using Answerables and Prodigy, two educational technology tools, we explored examples of this path in action. I was very excited to have such a good turnout and I hope everyone that participated was able to take something back to the classroom with them. If you were unable to make it, I will be expanding this into a workshop for some conferences in the future, stay tuned for dates!

Below is a link to the Powerpoint I used during the presentation. If you would like me to come and do a workshop at your school or professional learning group, please contact me through the contact form on this website!

Gamification and Game-Based Learning: Benefits, Challenges, Solutions