Posted on Apr 20 ,2016
Posted in Current Research
Game-based learning (GBL) has been shown to increase student’s ability to store and recall information, student motivation, engagement, confidence, and self-esteem as well as reduce academic related anxiety and help students apply learning in different contexts. Since student engagement is a good predictor of student achievement, it seems logical that GBL would also increase student achievement but this is not always the case. Click here to read my paper on the benefits and challenges of implementing GBL in the classroom and my proposed solutions.